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Hexisle->Uru Screenshots

Posted:
Thu Oct 15, 2009 10:27 am
by ddb174
I've put up some screenshots of Hexisle conversion; enjoy!
http://picasaweb.google.com/ddb174/Moul
Re: Hexisle->Uru Screenshots

Posted:
Thu Oct 15, 2009 10:38 am
by D'Lanor

How can we do that? Last time I tried this with Drizzle21 it did not work. Still the same error as posted
here.

Re: Hexisle->Uru Screenshots

Posted:
Thu Oct 15, 2009 1:31 pm
by ddb174
Yes, there was a number of small changes to Plasma, and a major change that was a lot of work. These screenshots use the unreleased Drizzle22. It only had the beginnings of support in Drizzle21.
One of the things I did was to automatically create colliders for all visible meshes, so you can run around on *everything*!
Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 4:11 pm
by Justintime9
There goes URU's continuity

Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 4:35 pm
by Chacal
Great!
ddb174 wrote:One of the things I did was to automatically create colliders for all visible meshes, so you can run around on *everything*!
Doesn't that bring a performance hit?
Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 4:52 pm
by Jamey
Justintime9 wrote:There goes URU's continuity

Agreed

Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 4:58 pm
by Chuckles58
Hey, I thought people wanted more content in Uru made by Cyan Worlds?
Looks cool, Dustin. I'll have to look around for a copy of Hex Isle, as I'd like to check out Catfish Canyon.
Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 5:37 pm
by Paradox
Justintime9 wrote:There goes URU's continuity

That was gone long before MOUL even started, no point even trying now

Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 6:28 pm
by Justintime9
Well at least MOUL was realistic to cannon, we didn't go running around in Apple pies.
Re: Hexisle->Uru Screenshots

Posted:
Fri Oct 16, 2009 6:37 pm
by Paradox
Then don't...
You do realize that what you do to your offline game has no impact on canon, right? If you don't want to visit the Hex Isle worlds, then don't.