I do have one suggestion along these lines..
One could, I suppose, use a procedural content system, like, say, a terrain generator using some sort of algorithm, and using the "words" more like sliders on various settings. Sort of like a procedural world generator. I had a post on this on the MOUL forums. The idea I came forward with wasn't perfect, but, its vaguely in the realm of possibility.
I'll have a look later when I get home for more input.
EDIT: Note, I am aware that this is excessively vague, I need to locate my notes to be more exact on this...
EDIT2: Again, note: I don't agree with the original suggestion, that wouldn't work too well at all. In essence, I agree with the criticisms above. The idea I'm referring to is merely related. I'll likely make a new topic.