MOUL Ages

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

MOUL Ages

Postby Sheann » Tue Mar 09, 2010 5:46 pm

Is it still possible to get the MOUL ages to convert for the off line version via Drizzle?
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Re: MOUL Ages

Postby katreeny » Tue Mar 09, 2010 6:00 pm

I did it a week or so back, so I guess the answer is yes :)

Of course, my avvie in that game has already gone through all the core ages, so I've now got to go back to get my donuts (d'nuts?).

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Re: MOUL Ages

Postby diafero » Wed Mar 10, 2010 1:03 am

Yes, MOULagain files should work mostly fine, as reported by some users.
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Re: MOUL Ages

Postby Sheann » Wed Mar 10, 2010 5:09 pm

I guess I'm being a little thick. Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live? Or, do I have to download the files from some on line source like I did with the Fan created ages :?: I guess I'm not understanding how this on line gaming works :?
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Re: MOUL Ages

Postby Chacal » Wed Mar 10, 2010 5:51 pm

Sheann wrote:Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live?


Yes.
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Re: MOUL Ages

Postby teedyo » Wed Mar 10, 2010 7:39 pm

Sheann wrote:I guess I'm being a little thick. Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live? Or, do I have to download the files from some on line source like I did with the Fan created ages :?: I guess I'm not understanding how this on line gaming works :?


Conversion is only done for offline exploration/testing. For on-line; you just use the MOULagain files that were downloaded as they are.
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