Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.
by Sheann » Tue Mar 09, 2010 5:46 pm
Is it still possible to get the MOUL ages to convert for the off line version via Drizzle?
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Sheann
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by katreeny » Tue Mar 09, 2010 6:00 pm
I did it a week or so back, so I guess the answer is yes
Of course, my avvie in that game has already gone through all the core ages, so I've now got to go back to get my donuts (d'nuts?).
Katreeny
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by diafero » Wed Mar 10, 2010 1:03 am
Yes, MOULagain files should work mostly fine, as reported by some users.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
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by Sheann » Wed Mar 10, 2010 5:09 pm
I guess I'm being a little thick. Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live? Or, do I have to download the files from some on line source like I did with the Fan created ages
I guess I'm not understanding how this on line gaming works
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by Chacal » Wed Mar 10, 2010 5:51 pm
Sheann wrote:Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live?
Yes.
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
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by teedyo » Wed Mar 10, 2010 7:39 pm
Sheann wrote:I guess I'm being a little thick. Does that mean that all I have to do is convert the files that were down loaded when I installed URU Live? Or, do I have to download the files from some on line source like I did with the Fan created ages
I guess I'm not understanding how this on line gaming works
Conversion is only done for offline exploration/testing. For on-line; you just use the MOULagain files that were downloaded as they are.
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