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Textures in the 3D preview

PostPosted: Thu Mar 25, 2010 9:14 am
by Branan
I haven't pushed the code yet, it needs to be cleaned up a bit first, but textures are partially working in the 3D preview now.
Image

Upside-down textures are because of the differences between Direct3D and OpenGL texture coordinates, I think I know how to fix those in a way that will preserve tiled textures.

Re: Textures in the 3D preview

PostPosted: Thu Mar 25, 2010 10:05 am
by ZURI
Very impressive! You're making great progress. I'm waiting with bated breath!

Re: Textures in the 3D preview

PostPosted: Thu Mar 25, 2010 10:30 am
by Branan
Thanks for the vote of confidence :) Hopefully it'll look even prettier by the end of tonight.

Re: Textures in the 3D preview

PostPosted: Thu Mar 25, 2010 11:04 am
by ZURI
Honestly, I'm surprised you've been able to make so much progress - in so little time. When you have this finished, many of our lives will be much easier. Keep up the good work! :D

Re: Textures in the 3D preview

PostPosted: Thu Mar 25, 2010 11:22 am
by diafero
Looks great :-)

PlasmaViewer has some code to render the ages using OpenGL, I think you can re-use a lot of code from there.

Re: Textures in the 3D preview

PostPosted: Sun Mar 28, 2010 5:26 pm
by Branan
Just so everyone who's not in IRC can see all the progress that's been made:
Image

The exact same rendering code that produced that snapshot is in the latest windows snapshot, and in trunk, R87.