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Drizzle25!

PostPosted: Wed May 26, 2010 2:27 pm
by ddb174
Drizzle25 has just been released, and here's what's new!

You can download it here: http://downloads.sourceforge.net/project/drizzle/Drizzle25.jar

(The official page with installation instructions, walkthroughs and screenshots for the Ages, and a more detailed description is here: http://alcugs.almlys.org/Drizzle)

(You can use Moulagain files instead of Moul files if you wish! And you can buy MagiquestOnline at http://www.magiquest.com/mqonline/)

New features:
-Magiquest support!
--Converts all Ages from MagiquestOnline! (Known to work with the current release, 1.1407.)
-Improved 3dsmax support for Age Writers:
--Converts Moul subworlds, so they should work now! (It's still possible for subworlds to crash Uru if they are not done correctly, so test changes to them often!)
--Has an automatic workaround for Cyan's texture bug. (It deletes the texture file each time, forcing Plasma to remake it. )
--Option to launch Uru after 3dsmax conversion.
-Ability to self-update (hopefully^^), so that Drizzle26 will be in UAM.
-Opens the door when your pets want in or out.

Advanced features:
-DrizzleDecompile was unable to decompile 2 files. It now decompiles all of them from every game!
-New ability to merge jars, so that libs can be merged in, rather than be recompiled each time.
-Plugin system so that things can be separated out in the future.

The Drizzle team includes OldWolle with Age collection and mirroring, L.K. with walkthroughs and the German translation, myself with coding, Chacal with the French translation, and Wodan with the Dutch translation. Enjoy!

Re: Drizzle25!

PostPosted: Wed May 26, 2010 5:44 pm
by Wamduskasapa
The conversion of Myst 5 files still has a minor problem, at least for me. Even though the clickables are available when Myst 5 is played as a discreet entity while in Vista, once the files are converted to function as a cohesive whole with Crowthistle, MOUL and URU they do not. The cursor shows a hotspot but it is non-clickable. Thus Yeesha's 12 journals and several other items are not available..

I even deleted all Myst 5 files from my URU game (how about a button to do this automatically) and then reaccomplished the conversion, still no luck...

LOL - the conversion for the pet door just does not recognize Snakes, so they and I still slither around restlessly looking for the exit...

Re: Drizzle25!

PostPosted: Wed May 26, 2010 7:05 pm
by Chacal
There are several differences between MystV and Uru that prevent an entirely automated conversion. Most MystV Python code doesn't work in Uru, also most if not all animations. Lots of elements were built manually by volunteers and are added to the MystV converted files by Drizzle, such as collision meshes and ladders, so that at least players can walk around in the Ages.

Re: Drizzle25!

PostPosted: Wed May 26, 2010 10:31 pm
by Karkadann
ddb174 wrote:-Opens the door when your pets want in or out.


Cool, thats one im definitely gonna hafta check out

Re: Drizzle25!

PostPosted: Thu May 27, 2010 1:33 am
by BahroFan
Would it be possible to convert avatars and outfits from MagiQuest?

Re: Drizzle25!

PostPosted: Thu May 27, 2010 5:21 am
by 4runner
Quick question, where is the MQ link book to get there. I looked in all the usual places.

Re: Drizzle25!

PostPosted: Thu May 27, 2010 5:35 am
by Old Wolle
4runner wrote:Quick question, where is the MQ link book to get there. I looked in all the usual places.

Go to the Nexus, choose "Restoration Links" and scroll to the end of the list. You will find 3 new ages there.

Re: Drizzle25!

PostPosted: Thu May 27, 2010 10:26 am
by ddb174
Yeah, Myst5, Crowthistle, Hexisle, and MQO are all incompletely converted, play-wise. They are more of places to explore.

As for the MQO clothing, it might be possible, but I haven't tried anything there yet.

Re: Drizzle25!

PostPosted: Thu May 27, 2010 11:34 am
by diafero
There are several differences between MystV and Uru that prevent an entirely automated conversion. Most MystV Python code doesn't work in Uru, also most if not all animations. Lots of elements were built manually by volunteers and are added to the MystV converted files by Drizzle, such as collision meshes and ladders, so that at least players can walk around in the Ages.
That's not entirely correct, the whole collision meshes are automatically converted. Ladders and footstep regions however were indeed added manually.
The Myst V engine has some capabilities that Uru does not have or that are broken in Uru, so it's not realistically possible to make Myst V playable in Uru. However the ages are a great place to explore, to fly around in - or to visit with your friends on an Alcugs Shard :)

Re: Drizzle25!

PostPosted: Thu May 27, 2010 12:13 pm
by ddb174
He's saying that some collision meshes had to be added to be able to explore. One example that comes to mind is Releeshan, which had no walkable area in Myst5 (you just watched a scene play out there.)