Drizzle27!

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Drizzle27!

Postby Wamduskasapa » Sun Aug 29, 2010 2:00 pm

Image Isn't the ability to write code Great!!!
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Re: Drizzle27!

Postby J'Kla » Mon Sep 13, 2010 4:54 pm

Command-line texture distiller, to pull the textures a prp uses into the prp itself.

Where? How?
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Re: Drizzle27!

Postby ddb174 » Tue Sep 14, 2010 9:14 am

If you go to Advanced->CommandLine and hit the Help button, it shows what you can do. In particular it lists:

-pullintextures c:/inputfile.prp c:/texturefile.prp c:/outfolder ->Pulls in the textures a prp file uses.

This is useful, for example, for people using 3dsmax to create Ahra Pahts shells. Because those people cannot have a separate prp file.

All the command-line things can be done from the command-line *or* from the gui using this tab. (These things are intended for advanced users, so there's no nice gui for them.) Just fill out the fields as such:

command: -pullintextures
arg1: c:\inputfile.prp
arg2: c:\texturefile.prp
arg3: c:\outfolder\

(Note that the outfolder can be the folder the inputfile.prp is in, in which case it should simply overwrite it.)
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Re: Drizzle27!

Postby Chacal » Tue Sep 14, 2010 11:45 am

ddb174 wrote:-pullintextures c:/inputfile.prp c:/texturefile.prp c:/outfolder ->Pulls in the textures a prp file uses.


I'm not clear on what "pulling in" a texture means.
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Re: Drizzle27!

Postby diafero » Tue Sep 14, 2010 12:18 pm

It means that the texture is stored in the same prp file as the rest of the data (i.e. geometry, responders, modifiers, ...) - instead of all being in the age-wide _Textures.prp file.
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Re: Drizzle27!

Postby Chacal » Tue Sep 14, 2010 4:10 pm

Oh. Thanks!
That might solve a problem I'm having.
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