Sorry, I am confused now
I do not really want to provide a command to arbitrarily set the sphere in offline Ahnonay. There is no animation anyway, and using flymode, you can quickly get to the controls you need ("/link AhnySphere<number you want", flymode to maintenance area, click the big wheel - and the current sphere is active).
However, I am interested in finding a way to get that animation in AhnonayMOUL working without this warp-like effect. Looks like the bug is indeed only caused by the wrong numbers, so I could remove sphere from te /set list and add a dedicated /rotsphere command or something like that. Good catch