by phoenix » Thu May 19, 2011 7:14 am
Shorah Explorers
I remember back when I played URU for the first time and came to grips with the beauty of the worlds we could visit, it really made an impression on me that a 3d game could be non-violent and be so playable. During that time I came to notice some very simple features which I thought were lacking which would have made URU stand out by a million yards from anything else. So now that we have the source code, I would like to offer my observations, and maybe some really cool coders out there can implement it for a writer like myself.
Online/Offline Mode
It would be very cool for URU to have a simple button inside the game or prior to launch which basically makes it go into "Offline" or "Online" mode. I think you can already see how this will help a lot of folks out there. We wont have to run separate engines, and everything could be centralised. I dont know how the client could be made to run without the server, unless the server gets built into the client, and therefore gives the explorer their own sandbox that does not need ethernet/internet functionality.
Quicker Start Up
When I create test-levels, probably a quarter of my time is getting through the intro sequences to check my work. Phew! It would be slick to have a simple way to get straight to the level without having to go through the intro clips, watching Relto load, then having to link out from Relto each time to test the level.
These two I leave with you for starters. I got more cool ideas but wont burden you guys all in one go.
Later in Uru!
Phoenix