nathan2055 wrote:Stucuk wrote:nathan2055 wrote:1. Distribute edited copies of Cyan's PRP files (bundled or not).
Technically you could get around that by only distributing the modified bytes. As in making an application that works out what bytes have changed and distributing the changed bytes in a patch which then takes the original PRP on the clients PC and builds a modified one using that and the changed bytes(Some old Patchers for games worked like that as the patches would be smaller in size... though they take far longer to apply). None of Cyans stuff would be distributed.
Interesting idea. What do you think, Branan?
That's exactly how patches worked in UU, using bsdiff. It looks like the code is still around, but never used in MOUL.
So you'd need to set something up (or write your own app) to download and apply to patches to the files.