Sirius wrote:Stucuk wrote:Wouldn't explorers be fit? As in they would be use to climbing, running and jumping so they wouldn't get out of breath easily like us lazy people sitting behind computers. So i don't see how making the character go "Im out of breath" is realistic. Most of the "Im out of breath" systems for games are far from realistic, your character does hardly any running/whatever and they are out of breath.
Yes, that's why I don't think we need any "health bar" in a side of the screen. But as said J'Kla, for such things as climbing the Great Stairs or running in Minkata for hours, the avatar should run (only a bit) slower and make short jumps for a few time. Just to avoid running for hours at the same speed.
When finally the player stops running, the avatar takes back his breath if he is standing and doing nothing, else if he is walking he simply walks as usual and that gives him back energy. But the player could still run, even if slower.
It might be a problem to solve Minkata, however.
Well, ok, we might have a greater need of fixes for network-related bugs, or to improve the loading of Ages and all that.
Hehe. That's exactly the game I was thinking to. However I still think running a bit slower after a long run would be better (except if you drink a red potion, but I doubt you'll find someone selling it in Uru ).nathan2055 wrote:What I think is if your avatar runs for a while, when you stop it goes into a deep breath animation, almost like if you have lost almost all of your health in a The Legend of Zelda game. You can resume running at any time, in which your avatar just gets up and starts running again.
...J'Kla wrote:If we could implement a proper gps or compass then the current method of run times (which is frankly an unrealistic way of solving Mintaka) or counted paces without a true direction (also unrealistic).
Sirius wrote:...I thought about the KI's GPS but I'm not sure it will be easy as you can't set yourself (I mean, the avatar) the origin of it. Anyway, I'm sure not everyone will like it, and that can be understood....
Stucuk wrote:Too much "Realism" kills gameplay. Gameplay is more important than Realism and always should be(Though you do need some level of Realism). From what i can tell it wouldn't make the game any better if players were slowed if they ran longer than some random number someone comes up with, it would just annoy people.
In any case i still don't see how its going to make the game more realistic, you only get out of breath in real life if you over exert yourself. You don't get out of breath or run slower if you are running at your own pace (Rather than flat out) in real life(Well unless your unfit, but explorers are going to get fit if they were not already fit due to all the walking/running/climbing/etc they are doing). The avatars don't in my opinion run at there full speed, its more like jogging. So they should be able to run for a long time.
nathan2055 wrote:Automatic Shorah!" and a "Goodbye!" message when they login/logout?
nathan2055 wrote:What if there was a KI setting that auto-sends all of your buddies a "Shorah!" and a "Goodbye!" message when they login/logout?
nathan2055 wrote:Another thing I would love to see is new explorable areas of Ae'gura, like the Guild Hall, or the Aquarium.
I agree.Stucuk wrote:Too much "Realism" kills gameplay.
Stucuk wrote:Explorers are going to get fit if they were not already fit due to all the walking/running/climbing/etc they are doing.
J'Kla wrote:Count the steps in the great stairs and time yourself running an eqivilent staircase with the same stride. Avatar leg speed may be jogging but scale distance covered is way exagerated.
J'Kla wrote:So what I am proposing is do the run at speed and the jumps are difficult, do it slowly and they are easier, that way everyone can complete but completing at speed the challenge remains
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