by phoenix » Fri Jul 01, 2011 12:42 am
Hi Guys
As I am chewing on this subject of avatar animations, I propose the following to help me get an efficient workflow.
This is where GPN Milano and others would be really useful.
1- Outline the work flow of creating an avatar animation.
2- What model is used as the foundation? (If it is the wave emote, then can it be loaded into Milkshape, avimator, etc)
3- What programs form the "creative pipeline" and in what order should they be used?
4- Where does TPOTS or MOUL( the ENGINE) store its avatar animations?
5- What other things need to be done for the ENGINE to recognize the animation? (sdl, python, etc)
6- The first test
I have been looking at some avatar animation programs, and ease of use is key for me.
Can anyone recommend one of the following that is easy to use (wysiwyg):
Milkshape
qavimator
avimator
3ds max 7 - I am reluctant to use this since I only have a 30 day trial version.
Looking forward to the responses
Phoenix
ABM-TPOTS, Blender2.49, PyPRP 1.6, Win7 Home Premium 64