Sandbox Shard - Operational

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Sandbox Shard - Operational

Postby D'Lanor » Sun Jul 31, 2011 12:50 pm

Paradox wrote:I'm not sure if DirtSand will randomly assign Tsogal or Delin, or if it defaults to Delin.

It should because that is handled client-side by the Python file nb01EmgrPhase0. The global SDL for nb01LinkBookEderToggle must be set to 1. Then the first client linking into a new neighborhood randomly picks the book.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Sandbox Shard - Operational

Postby phoenix » Mon Aug 01, 2011 3:25 am

I see where I may be confusng folk. I never did get to play MOULa, but only the latest MOUL, so I am comparing to that latest version!

Anyway, it goes to show the content works. Thats a good thing!

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Re: Sandbox Shard - Operational

Postby diafero » Mon Aug 01, 2011 3:36 am

Ehm, MOULa looks exactly like MOUL when it was shut down by GameTap ;-)
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