As for the wiki, Diafero had agreed to launch his own version then he back-stepped on what we had agreed. When I wrote the wiki it was not for developers... It was for writers who need to test stuff that they don't want to spend time coding. The start of the wiki was explicit enough about that. By the time I tried Diaferos version the steps did not work anymore. When I confronted him he found a way to shirk it off. By that stage I had well and truly had it.
As I already wrote: Check the timestamps. The agreement was fairly implicit, IMHO it began when I wrote "Since it seems you are aiming for something different, it hardly makes sense for me to edit your tutorial to achieve that, so I guess I need to look for a new name ". Which was on August 1st, and my edit of your article was on July 31st. I did not back-step, get your facts straight.
Also, your article was labelled "Development:...", so it definitely was for developers.
Whom do you think your how-to is helpful for? I tried to use it when I got stuck during my setup, but could hardly find the place in your instructions which I was at. And when I found it, after understanding the instructions, they turned out to be needlessly complicated and sometimes even incorrect, or specific for your setup and therefore unusable in general. If I have problems understanding what you mean, how do you think someone with less computer and Uru knowledge should follow?
Believe it or not, we know many of those issues. But before adding to the network protocol, we need to re-write it anyway so that it is less insane, and so that it can work cross-platform. And before changing the physics, we need to replace it with a proper open-source physics engine. Repeating the obvious issues, at the current stage, does not gain us much.I made some valid proposals about how CWE could develop with Shard Hopping and Home Ages, and yes I was too loud about it, and yes CWE may not be ready for it, so I will let that go. As for the principle of the AAA idea, the reduction of rubber banding, uninterrupted sound, and no screen freezes these arent just strong beliefs, for an ~MORPG that never got to the stage a true MMORPG it is just common sense.
The problem is not that we do not know what do do and desperately look for new stuff to implement. The problem is there is so much to do. So you ended up telling us what we already knew, claiming to know how CWE should be changed, and then waiting for us to comply your plan. You may not have meant it that way, but that's how it came across.