CWE testing builds released

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: CWE testing builds released

Postby Lyrositor » Tue May 29, 2012 7:11 pm

Here you go. ;)

The CWE Testing Build has been updated to 1.912! All the required files (Cyan content excluded) are included at the following address:
http://www.guildofwriters.org/cwe/cwe_912.zip

Instructions:
1. Download the ZIP and extract it somewhere on your computer.
2. Copy the dat and sfx folders from your MO:ULa installation folder to the location where you extracted the files.
3. Launch plclient_moula.vbs to connect to MO:ULa. You might need to run either PhysX_Setup.exe or oalinst.exe before.

Disclaimer:
This client allows for potentially game-breaking power, and with great power comes great responsibility. DO NOT use this client in any Age that's not your private instance OR the Fun House.

Only the internal client (testing client) has been included with this release. The plugin is not included.
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Re: CWE testing builds released

Postby dj_ » Wed May 30, 2012 9:30 am

Worked like a charm, TY kind sir.

Of note, since I had a previous good working 906 version, I did not have to run either of the setup programs.

Again, thanx

dj
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Re: CWE testing builds released

Postby Tomala » Thu May 31, 2012 11:43 pm

Very nice. :ugeek:
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Re: CWE testing builds released

Postby dj_ » Sun Jul 01, 2012 11:44 am

Several times ITT it is recommended to do our shenanigans in the Fun House. Would love to do so, but the FH is seldom open.
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Re: CWE testing builds released

Postby Lyrositor » Sun Jul 01, 2012 1:46 pm

You could work in your own private Ages; however, if you want to work in the Fun House, you don't need to see it open. If you know what you're doing, you can link to it directly without the Nexus.

Of course, you can use internal clients anywhere; you just can't do "illusions" anywhere.
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