Hey thought I'd illustrate the fov issue. I find it quite distracting, cause its off by alot. I'm guessing this is a problem with Cyans code and not something you have done. I actually took a look at the code to see if I could find where it was going wrong. Not familiar enough and wasn't able to find where the fov is set.
The first screen is a raw screen, as you can see the relto hut is squished horizontally, and the edges are stretched out. Second screen I modified in PS back to the approximate correct fov.
- widescreen_wrong.jpg (445.98 KiB) Viewed 4698 times
- widescreen_right.jpg (440.78 KiB) Viewed 4698 times