That's possible, but the people who talk about relto spamming never indicate the other features of the ignore feature don't work... So I don't know what's going on. We both know it should work, and if you say it works, I'm inclined to believe it until I have definitive proof to the contrary (ie seeing it not work for myself).
@Gahlen
There seems to be a little bit of misconception about the need for vault tools to add a separate player list. This isn't the case. Rather, the issue is that the developer would have to write some code to access the new "Shun" folder *without* outright exposing access to the player's root vault data to the Python API. Playing with Vault APIs is not fun and, if done incorrectly, can introduce more stuttering lag to the game, which would be a bad thing. I've been doing a lot of work to get rid of those avoidable lags, and I wouldn't appreciate the introduction of more
I'm generally against disabling avatar clickability because, as the python function that Luna cites is, it disables the clickability of your avatar for everyone currently in the age. The KI is already nasty enough without me adding more hacks
. What I *would* be amendable to would be to add a switch like "/shun" that would toggle the mutual invisibility feature. This way, Marten could get his desire, people who don't want to be seen by griefers get theirs, and I don't have to add more vault APIs. Another benefit is that the user doesn't need to manage another player list in the KI, which prevents too much complexity (ideally, the default setting of "shun on" would not need to be changed, except for perhaps in Marten's case). This switch would be like that checkbox in the KI that allows you to only receive KI mail from buddies, except I don't have a way to add it to the KI GUI. Perhaps we can get someone with 3ds Max 7 to add that for me, and I could hook it up.
I think that should make sense