Tsar Hoikas wrote:I had instances of this happening to me on MOULa, which I managed to fix with the PtWasLocallyNotified call and another check, similar to the one you added. I think that what is *probably* happening in this case is that MOSS is sending the directed game message *back* to the sender. In that case, the PtWasLocallyNotified check would fail because only messages that *don't* come through the net client manager will pass that check. There's a flag in the message that gets set and unset. I am unsure if this happens on MOULa or not. Some more testing and code snooping will be required.
Have you tried a'moaca's Wireshark plugin? Please definitely let us know if you find a difference in behavior between MOULa and MOSS. Thanks.