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PostPosted: Fri Sep 08, 2006 7:59 am
by Trylon
Just a note to inform you that the pyPrp blender plugin now has a new interface for regions.

No longer do you need to use the col_type/mass/rc/col_flagsx propertys.
Now it's simple:
Create a region (from the menu) or just make a mesh

make the "alctype" property read "region"

whatever you used to put in the "alcspecial" property - you should now put it into the "prpregion" property

Don't set any of the collision propertys unless you wish to override the default.
swim surfaces and regions are also under this new region interface.

While the classical way of doing it still works for now, I recommend converting to the new style. Tow reasons for this:
- An ugly workaround was removed from this version. Instead the original problem was fixed.
- We might very well remove support for old style regions in the very near future.

EDIT:
Importing now also sets the new region properties

PostPosted: Fri Sep 08, 2006 8:49 am
by Branan
nifty. There's now almost a 1-to-1 mapping between my GUI design and the plugin.

speaking of which, if someone's willing to help with the coding, the export and properties pages could be started now.

EDIT: Just looked at the ALCUGS wiki, the 'list of properties' tutorial hasn't been updated yet. Anyone gonna do that, or should I?

PostPosted: Sat Sep 09, 2006 10:34 am
by Trylon
Okay, the implementation is now compleately finished.

There is a conversion script from oldstyle regions to newstyle regions added to the plugin.

You can expect support for old-style regions to disappear shortly!

The wiki pages are now also updated to reflect these new changes - see http://alcugs.almlys.org/wiki/index.php/NewStyleRegions for more details.


PS. Information on swim current regions is posted on the wiki also (http://alcugs.almlys.org/wiki/index.php/SwimRegions)