Animation reset every 600 frames

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Animation reset every 600 frames

Postby Floydman » Sat Jun 09, 2012 8:47 am

I have an animation of 1202 frames running in Blender, but when I export to Uru using PyPRP, the animation resets every 600 frames. The object I am animating repeats it's path every 601 frames, but not it's rotation, and I have the end frame set to 1202.
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Re: Animation reset every 600 frames

Postby dendwaler » Sat Jun 09, 2012 3:27 pm

Never forget to delete the sav file of your age after any animation change.
When this is forgotten there wil be no change visible at all in the new export.
I assume you did also set the global end frame to the same value as the end frame of the longest animation.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.

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Re: Animation reset every 600 frames

Postby Floydman » Sat Jun 09, 2012 5:06 pm

You are a miracle worker. Thanks!
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