I am doing some profiling and optimizing of the plugin in my (extremely limited) spare time for a PyPRP 1.7 release. It's always fun to watch execution times drop by many seconds from some very trivial code changes

# each line starting with "-" normally counts up the index automatically
# ...
# Normal stuff
- type: (some type) # auto-index: 8
value: (some value)
# Animation
- type: animationname # auto-index: 9
value: OuterCamAnim_01 # animation NAME
index: 10 # 9+1 (force to 10)
- type: animation # index 10
ref: :TransOuterCam_01 # animated OBJECT, not animation name!
index: 10 # (same index as name)
# Normal stuff again
- type: (some type) # auto-index 11 (counting continues)
value: (some value)
- type: (some type) # auto-index 12
value: (some value)
PageConvert -tomoul yourfilename.prp
Karkadann wrote:Any progress on a Blender age exporter for the Open Source game engine?
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