CWE Builds

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: CWE Builds

Postby Tsar Hoikas » Sun Dec 13, 2020 12:31 pm

Did you copy the python directory from build/bin/python into your game client? The old moul-scripts repository is now deprecated, and, with Python 3, care has to be taken for everything to be assembled properly by our build process. That happens in build/bin/python in two stages: 1) when you run prepare_env.ps1 and 2) when you build the client.
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Tsar Hoikas
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Re: CWE Builds

Postby Ehren » Mon Dec 14, 2020 9:19 pm

Tsar Hoikas wrote:Did you copy the python directory from build/bin/python into your game client? The old moul-scripts repository is now deprecated, and, with Python 3, care has to be taken for everything to be assembled properly by our build process. That happens in build/bin/python in two stages: 1) when you run prepare_env.ps1 and 2) when you build the client.


Thank you, I got everything working now! It would appear I had copied the Python folder from "Plasma-master/Scripts" rather than from the "Plasma-master\build\bin" directory that I had gotten the client files from, whoops.
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Re: CWE Builds

Postby Tsar Hoikas » Tue Dec 15, 2020 5:51 pm

Great news! We are doing some work to make all of this easier and get those automated builds going. There are lots of moving parts though, so don't sit on your hands waiting on those things ;)
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Re: CWE Builds

Postby Tsar Hoikas » Fri Dec 18, 2020 6:11 pm

Some of that work has landed today. If anyone updates to the latest master, you'll probably want to delete your build directory and run prepare_env.ps1. When you build the INSTALL project, everything will now go to build/install.
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