Re: I would like to build a 64-bit version of PyPRP
Posted: Tue Jun 18, 2013 2:50 pm
About creating an Age editor: should you be supposed to make the models in it directly ? Because seeing how complex modelling tools are, this is not going to be easy to do. I get the shiver just by thinking about what evil mathematical function hides behind Blender's Boolean or Decimate modifiers.
What an Age editor could do at most, is load models from some file (CollaDA, for instance), let you edit the logic/animation, and then export to Uru (which would still be an incredible amount of work).
Keep in mind that PyPRP 1, while being only an export plug-in (and being a bit messy), was written by skilled coders, and took a few years to develop into its current state. If I were to work on some plugin, I would give a hand writing Korman, or fixing PyPRP 2.
What an Age editor could do at most, is load models from some file (CollaDA, for instance), let you edit the logic/animation, and then export to Uru (which would still be an incredible amount of work).
Keep in mind that PyPRP 1, while being only an export plug-in (and being a bit messy), was written by skilled coders, and took a few years to develop into its current state. If I were to work on some plugin, I would give a hand writing Korman, or fixing PyPRP 2.