Uru CC: Repaired Missing Coordinates & City Roofs
Posted: Mon Oct 27, 2014 1:34 am
Is there a process for submitting potential UAM/Drizzle fixes and additions?
Well, here's what I have to offer:
Anyone can test this, just add the items in the zip dat folder to Uru's dat folder.
It's just three ".prp" files and three replacement ".age" files (an additional line in each age file to load in each added prp). Here's the point of these additions...
KveerMOUL_District_kverGPSGreatZero & spyroom_District_spyGPSGreatZero:
These add-ons should make KI coordinates work in the spyroom and KveerMOUL. They normally don't display in those areas for some reason, even though they clearly should given their locations.
Turns out it was pretty easy to fix these two places and it makes it feel more connected to the cavern.
city_District_islmBahroWalkable.prp:
This is a collection I gathered of the solid walkable roofs and their spawn points that were added during MOUL. Since it was done with places that already existed in CC all that had to be done was to add the collisions and spawns. So, this add-on will let you cycle through these spots with repeated use of a spawn command or even a jump command if you know where to use it.
There is risk of falling out of the city from these spots. They are where Bahro actors were supposed to appear during MOUL (and sometimes DRC members, I think). Regular players weren't even supposed to walk on them at all, but I think some of these places are pretty nice areas to hang out at, and if you have ever gotten the chance to walk around these spots in MOUL, you'll already know the limits of how far you can reach before falling through.
Well, here's what I have to offer:
Anyone can test this, just add the items in the zip dat folder to Uru's dat folder.
It's just three ".prp" files and three replacement ".age" files (an additional line in each age file to load in each added prp). Here's the point of these additions...
KveerMOUL_District_kverGPSGreatZero & spyroom_District_spyGPSGreatZero:
These add-ons should make KI coordinates work in the spyroom and KveerMOUL. They normally don't display in those areas for some reason, even though they clearly should given their locations.
Turns out it was pretty easy to fix these two places and it makes it feel more connected to the cavern.
city_District_islmBahroWalkable.prp:
This is a collection I gathered of the solid walkable roofs and their spawn points that were added during MOUL. Since it was done with places that already existed in CC all that had to be done was to add the collisions and spawns. So, this add-on will let you cycle through these spots with repeated use of a spawn command or even a jump command if you know where to use it.
There is risk of falling out of the city from these spots. They are where Bahro actors were supposed to appear during MOUL (and sometimes DRC members, I think). Regular players weren't even supposed to walk on them at all, but I think some of these places are pretty nice areas to hang out at, and if you have ever gotten the chance to walk around these spots in MOUL, you'll already know the limits of how far you can reach before falling through.