Experimental PyPRP

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Experimental PyPRP

Postby dendwaler » Thu May 21, 2015 3:22 am

What about making a "converter script" that can convert after loading any 2.49 file the game logic properties to custom properties?
After all you need to do this once, and will only be done by experienced people .
Because only those will have big 2.49 "Fan builded agefiles".
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.

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