dendwaler wrote:Is it not possible yet to export a single prp?
Nope. I was adding those export options the other day, but stopped because I didn't like how non-customizable it was. I didn't want to change drastically PyPRP, but these export options definitely need their own interface.
dendwaler wrote:I try very carefully (on a copy on a differnt disk) to switch my big Cathedral project to this new version.
If this succeeds i can finally ditch V2.49
I have no idea if the new version of PyPRP will be able to handle such big Age (especially since it seems you are using complex lighting and logic in your Age), so keeping backups of the 2.49 version is a very good idea. I tried my best to make sure the plugin is compatible with Ages built in 2.49, but so far I've been the only tester and only tested a few of PyPRP's features. So you should expect lots of bugs when moving the Cathedral
(although I'll do my best to fix any problem you might run into).
dendwaler wrote:But saving in different prp's is a must.
Yes indeed. Along with the export interface, I would like to bind Blender's layers to different PRPs automatically. Only visible layers would be exported, which means you'll no longer have to use the "page_num" property.
This would force builders to use more pages. Not a bad thing since splitting the Age across multiple PRPs can make the export process a lot faster and decrease memory usage (I wanted to do this since you used this method to export your cathedral, actually).
I was against major changes to the controls at first, but if builders like the idea, it's worth changing things...
dendwaler wrote:It would be great if we could use relative curves in animation (delta x,y,z)
And then the exporter would automaticly convert this to absolute cooordinates.
Therefore i use a script from d'Lanor , i can post it if you don't have it.
It can do both, from relative to absolute and the other way around.
I Use it when i have to copy an animated object to another position.
It's just to translate the animation from one point to another within Blender ? The script will need to be converted to the new API, but it should work (maybe the new Blender can do this already. I'm not really familiar with animations, when I need to duplicate an animated object I edit the ipo curve manually...).
I wish Plasma could handle relative animations (well, maybe it does, but I don't know of it). It would be cool to make AIs or vehicles...
Cskid: do you get the exact same error message as DenDwaler ? If so, try downloading the latest version from Github.
It could also be an error with PIL or PyYaml, but I couldn't figure any better way to install them... :/