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Re: Drizzle 32 ! (experimental)

PostPosted: Thu Mar 05, 2020 1:59 am
by Sirius
Chacal wrote:This flag can have a huge performance impact.
For playing around once or twice it is useful, but if you want something more elegant you should make your own simplified colliders in Blender, export them in a .prp and add them to the age .ini.

Agreed, on larger Ages it can become quite taxing. This is mostly just for fun but shouldn't be used for regular gameplay.

Théodore wrote:But my big issue is Blender itself. I tried quite some times to install it. As far as having it on my PC that's not the issue; it's rather that I cannot import uru ages in it. There's something with the importer.

Which importer are you using (and on which version of Blender) ? I recommend using the ZLZ importer with Blender 2.7x over the old PyPRP importer on Blender 2.4. ZLZ is much simpler to setup (its only requirement is Korman), and overall performs better.

Théodore wrote:Is it my version of python?

In that case it shouldn't be a problem. Having a separate Python install is useful when using Plasmashop/PyPRP or sometimes with Korman, but the ZLZ importer does not use it.

Théodore wrote:Oh yeah BTW I read all about your Opening the Cavern challenge!

Agreed, that challenge was very fun. Lots of cool areas to explore :)

Théodore wrote:I didn't comment on it because it is a rather old subject. I always wanted to know how you or even Race (Negilahn & Payiferen) were able to change the prp by adding new collisions and removing some invisible blockades. I'd be interested.

Oh, feel free to start a thread for any kind of question like this.
From what I remember (this isn't exactly how Chacal did it, but it's slightly easier IMHO):
Removing objects is fairly simple - once you know the object's name, you just look up its Generic Physical object in PRPShop, and delete it. It will only delete the collision - the object itself will still be visible.
Creating new collisions is more complex. You need to import the Age in Blender, create your new collider. Then delete all objects but your collider. Put your collider on a new "page". Export the Age with the same name/sequence prefix as the original, but in a temporary location. Then copy the PRP corresponding to the new "page" you created back into Uru's DAT folder. Open the .AGE file in PRPShop, add this PRP to the list.
(This was the very-fast version, if you need more info don't hesitate to ask :D )

Re: Drizzle 32 ! (experimental)

PostPosted: Thu Mar 05, 2020 6:30 pm
by Théodore
Thank you Sirius!

I downloaded your importer, I installed Korman yesterday with Blender 2.79

Sirius wrote:Oh, feel free to start a thread for any kind of question like this.
From what I remember (this isn't exactly how Chacal did it, but it's slightly easier IMHO):
Removing objects is fairly simple - once you know the object's name, you just look up its Generic Physical object in PRPShop, and delete it. It will only delete the collision - the object itself will still be visible.
Creating new collisions is more complex. You need to import the Age in Blender, create your new collider. Then delete all objects but your collider. Put your collider on a new "page". Export the Age with the same name/sequence prefix as the original, but in a temporary location. Then copy the PRP corresponding to the new "page" you created back into Uru's DAT folder. Open the .AGE file in PRPShop, add this PRP to the list.
(This was the very-fast version, if you need more info don't hesitate to ask :D )


The removing part is easy! I already made some personal customizations to several ages (including some fan ages). I will first get accustomed to Blender/Korman/ZLZ, read tutorials, and will come back for questions. Thanks!

Re: Drizzle 32 ! (experimental)

PostPosted: Thu Mar 05, 2020 10:46 pm
by Deledrius
Théodore wrote:The removing part is easy! I already made some personal customizations to several ages (including some fan ages). I will first get accustomed to Blender/Korman/ZLZ, read tutorials, and will come back for questions. Thanks!

Let me know what holes you find. I've been working through reorganizing and filling in missing documentation lately... ;)

Re: Drizzle 32 ! (experimental)

PostPosted: Sat Mar 07, 2020 7:15 am
by Sirius
Sirius wrote:However this still won't work. It seems Drizzle has a bug when processing Teledahn. I'll see if I can fix this by the week end...

Fixed ! I updated the link on the first page. Re-download Drizzle, and try using the -exactcollisions on Teledahn...

(You'll see linking to Teledahn takes much longer - around 3 minutes on my PC. This is normal. Personally I didn't notice any more lag once I regained control over the avatar.)

Re: Drizzle 32 ! (experimental)

PostPosted: Sat Mar 07, 2020 12:38 pm
by Théodore
Thank you Sirius! I'll give it a shot :)

Re: Drizzle 32 ! (experimental)

PostPosted: Wed Dec 02, 2020 3:37 am
by RowanSkye
Hello! I've been using Drizzle 32 for a while now so I can see fanmade Ages while also seeing how to actually create one. My problem now is that Drizzle doesn't seem to like importing MOULa Ages to Uru:CC, always having java.lang.OutOfMemoryError: Java heap space and it keeps on a "Working" state, locking any access from using Drizzle.

Is there a way to get this to work? Does this mean that Drizzle needs an update?

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Re: Drizzle 32 ! (experimental)

PostPosted: Thu Dec 03, 2020 12:55 pm
by Sirius
Maybe the MOUL files changed or something. I'm a bit busy IRL this week, but I'll have a look this weekend !

Re: Drizzle 32 ! (experimental)

PostPosted: Fri Dec 04, 2020 6:06 am
by Korovev
I wonder if Doobes’ ages in MOUL are clashing with their equivalents in the UAM database.

Re: Drizzle 32 ! (experimental)

PostPosted: Fri Dec 04, 2020 1:30 pm
by Sirius
Thanks for the detailed report, RowanSkye ! I found the error and am working on fixing it.

It's not a problem with UAM itself (which is just the Age downloader and has no knowledge of what's inside the PRPs). But Korovev, you weren't far off: this has to do with Cyan's Ages that Doobes modified. Since those were exported with Korman, they sometime use new features of the PRP file format which neither Drizzle32 nor Drizzle31 know about yet (meaning it's now impossible to convert MOUL Ages for use in Deep Island). Fortunately this isn't too hard to fix, I'll provide an updated version of both soon.

However Deep Island expects one particular version of all Ages, and will refuse to Link you to an Age if your version isn't the same as the one on the server. This means we'll have to install the new version including Doobes' modifications on Deep Island, and have everyone reconvert their MOUL install for DI. This is also true for future updates to MOULa. A bit annoying, but that's the only option we have.

Re: Drizzle 32 ! (experimental)

PostPosted: Sun Jan 24, 2021 5:39 pm
by I.Brattin
It's not just Deep Island. I reinstalled Uru yesterday after being away from it for awhile. I'm not even trying to convert MOUL for DI but for Offline and I get the same error.