well don't know if its considered to be an issue, but when importing some of cyans ages, I've noticed that some of thier textures aren't UVmapped. While most are is there anyway to change the way the pyprp plugin looks at textures.
The reason I'm asking is so far nothing I do creates the same effect when using blender materials and textures or my own textures. UVmapping distorts things to much. well it does for me for someone thats new to 3d modeling it can be a pain in the arse to figure out and getting it to look right with UVmapping even with a tutorial. well unless you've been doing this for years.