PyPRP feature question.... Blender Scenes to PRP Files
Posted: Sun Jan 06, 2008 6:17 am
I have an interesting question to ask of you.
The reason is that it may significally impact currently used age designs - or perhaps not but that's what the discussion is for...
Basically, my idea is that it would be the most intuitive for builders, to separate prp's based on blender scene.
Currently, you need to add a logic property "page_num" and set the number of the prp that the object must be in - for each object!!
I think that this method is overly complex and annoying, and a more intuitive way would be to separate it based on bender scene.
The new system I propose would simply put each blender scene into a different prp file...
Now, there are obvious drawbacks to this:
Positive points however, would be:
I'd like opinions please.....
Especially from aloys, as I think ahra pahts is a place expecially influenced by this....
The reason is that it may significally impact currently used age designs - or perhaps not but that's what the discussion is for...
Basically, my idea is that it would be the most intuitive for builders, to separate prp's based on blender scene.
Currently, you need to add a logic property "page_num" and set the number of the prp that the object must be in - for each object!!
I think that this method is overly complex and annoying, and a more intuitive way would be to separate it based on bender scene.
The new system I propose would simply put each blender scene into a different prp file...
Now, there are obvious drawbacks to this:
- You can't get an overview of your entire age
- Existing ages need to be updated - though a conversion script could do that pretty much automatically
Positive points however, would be:
- It is more obvious how the part of your age looks that is in a certain prp
- You can better view the relationships between objects
- It's more or less impossible to put something in another prp by accident...
I'd like opinions please.....
Especially from aloys, as I think ahra pahts is a place expecially influenced by this....