Gehn.11 Live!

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Gehn.11 Live!

Postby Branan » Wed Dec 26, 2012 12:28 am

Changes in this build:
  • Fix remote code execution vunerability
  • Fix KI scrolling to the bottom when a new message comes in
  • Fix cursor not appearing over the window title
  • Fix some scary python SystemError tracebacks
  • Fix player hoods not appearing in the Nexus
  • Fix an issue that could cause the BlueSpiral puzzle to stop working
  • Fix a KI crash when using a unicode language
  • Forward port Skoader's PhysX refactor from OU
  • Implement pellet scoring
  • Randomize server generated Neighborhoods
  • Speed up client launch
  • Remove Herobrine

Normally Deledrius would post this, but since it's Christmas I'm giving him the night off :)

Special thanks to Hoikas, Lyrositor, and Skoader for their contributions to this release! Everything should be a bit smoother, faster, and more polished than before.
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Re: Gehn.11 Live!

Postby Acorn » Wed Dec 26, 2012 2:21 am

it may have been live - but it's down now. :cry:
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Re: Gehn.11 Live!

Postby JanB » Wed Dec 26, 2012 4:36 am

Just tried again and it was up and running :)
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Re: Gehn.11 Live!

Postby janaba » Wed Dec 26, 2012 5:00 am

Just got this one three times ... Yes, I've looked into the task manager to be sure ... /shrug ... :P
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Re: Gehn.11 Live!

Postby Wamduskasapa » Wed Dec 26, 2012 5:15 am

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Re: Gehn.11 Live!

Postby janaba » Wed Dec 26, 2012 6:39 am

I've heard and read of many heavy snow storms, terrible Tornados and Blizzards around the
States of Alabama, the strongest in Mobile, which is far away from you, but also Arkansas,
Louisiana and warnings for Georgia, the Carolinas and Florida etc. ... They say
The storm system with heavy rains moved into Georgia early Wednesday and expected to
hit the Carolinas with severe weather as well. The tornado threat continues today

I hope everything's ok with you, Adam ... Merry Christmas to you and all here btw ... :)

Here's the link for my quote ...
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Re: Gehn.11 Live!

Postby Branan » Wed Dec 26, 2012 11:28 am

Hey everyone!

I'm so sorry about the server issue. I can confirm that the shard is down, but I unfortunately can't debug it while I'm at work. As soon as I'm able to hop on the server I will try to find out what's causing the failure and fix it.
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Re: Gehn.11 Live!

Postby Tsar Hoikas » Wed Dec 26, 2012 12:39 pm

Looks like there was some truly dangerous stuff happening on the database. I'm fixing that now.
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Re: Gehn.11 Live!

Postby janaba » Wed Dec 26, 2012 12:49 pm

Ahhh, our technical Guild Counselor is back and looking into it, so, everything will be fine soon ... and thanks,
Branan, for being ready to jump on that after work ... I'm sorry you have to work on Christmas at all btw. ...
Everything seems to be in good hands again however ... :P
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Re: Gehn.11 Live!

Postby Tsar Hoikas » Wed Dec 26, 2012 12:54 pm

Okay, that should fix the most pressing issue... Namely that the server wanted to overwrite every database entry evar :geek:

The shard should be up. I am aware that Neighborhood creation might be a bit wonky. That's another silly bug that got missed in verification.
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