Ehren wrote:About the spyroom stone glitch:
I think I can shed some light on the cause.
If you are opening the wall panel (tied with the prison doors) but then step on a plate or flip a switch while the doors/panel are still animating, it will cause the stone to still be clickable even once the panel finishes animating going up then immediately animates going down. So now you can click it through the closed panel...
It's no surprise this glitch would happen a lot given that most people aren't always going to stay standing on a pressure plate until the prison finishes the door movements, or wait until the door closes/opens all the way to change the code switches.
This glitch won't happen if you always wait for the doors (along with the wall panel) to finish their movement before altering things. Also, relinking to the age with the panel down should always fix this glitch (prevent you from clicking the stone through the panel wall) until you cause the glitch to happen again.
I tested it and you are right... right on 2 things: 1st) the glitch doesn't appear when you do it the "intended" way and 2nd) I'm definitely going with the majority and you won't see me waiting for the full anim to take place before moving on.
At least now I know how & why the glitch I'm using works. It's because of the way I'm playing; I'm forcing it.
Thanks!