Gehn.28 Live

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Re: Gehn.28 Live

Postby Acorn » Sat Apr 17, 2021 11:36 am

hhhenry wrote:Lack of brush in the Cleft: Applies to the rainy cleft too and I went back and visually compared with another shard. Those bushes are gone in Gehn28

You're right about the dry landscape, but my rainy cleft had its normal plant life.
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Re: Gehn.28 Live

Postby hhhenry » Sat Apr 17, 2021 1:52 pm

Minkata: Stumps - The physics are different. Before, the stumps would not stop or deflect you, now, they can. I had one deflect me to the right just a bit on cave 4 and it took lots of tries to find it. On the night trip back, some stumps stopped me and I had to jump.
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Re: Gehn.28 Live

Postby Acorn » Sat Apr 17, 2021 2:35 pm

hhhenry wrote:Ercana: Weed killer again - all the bushes are gone.


Yup, same for me.
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Re: Gehn.28 Live

Postby Acorn » Sat Apr 17, 2021 2:40 pm

hhhenry wrote:Annoy: No special sound when rotating spheres. Second sphere physics: Many tries to jump to highest nim tree. Third sphere - one fail to leave sphere. Went back to Relto, came back and second time it worked.
Also, leaving Relto clothes locker no longer results in fly down problem.


I didn't have a problem with Ahnonay, and in particular the end of the vogondola ride worked well with both my Win7 and Win10 laptops: notoriously the avvie rises up too high at the end of the ride and then crashes out, but not here. I had the sphere rotation sound effects OK, and was able to get to the ning trees without problem.
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