janaba wrote:The appearances and events in the Pods are exactly calculated and fixed within their respective time...
This is true of the portals and the day/night cycle but not for the animal appearances. When you enter a pod, the code checks when your last visit was and, if you been away one local day, spawn times offset from local sunrise are generated (apparently randomly) usually resulting in 2 to 4 spawn times during daylight hours. Spawn times can actually be before you arrived if you come late in the day. The monkey also has its spawn point set so it can appear at two different locations... many times I was looking out of the wrong window when it spawned so I missed it. (at least this is my interpretaion of the info in the log files from MOUL before logging was disabled back in the dim times... was that when the release of Scars happened? It was long ago

)
And now back to Teledahn... Without delving into the code, it is impossible to say what should happen under what conditions. If we knew what we should expect to see depending on what we do, then we could actually say something is or is not working correctly. Maybe I will check the logs from this shard to see if there is any clue about Shroomie's behavior. I don't have a current download of the source to look at (not that I can read Python code intelligently) but I'm not sure that would help me in any case... getting stupid in my old age. (Ummm is logging running for this shard? Or is that Minkata Shard? Have to look... Is
/startlogs working on Gehn?
edit: appears logging not on by default nor can I find any logs. I dug around in my old files and came across
tldnShroomieBrain.py.It appears Shroomie has 3 spawn points in the lagoon... near, far, & med. Shroomie performs one of 4 "tricks" when seen. The game keeps track of the last time seen and the number of times seen. Causing Shroomie to be seen appears (to me) based on the probability that she will be attracted by the feeder (25%)
and being spawned by entering the zone only 10%. The status of the power tower only controls whether Shroomie spawns near, med(ium) or far. Noise does scare her further away. IF I'm reading the code right, once shroomie disappears, she cannot be retriggered for at least 240 seconds. I saw no reference to the gate.
Behaviors that trigger shroomie to be seen: Triggering the feeder (power tower state determines how close); just going to the lagoon zone.
It also appears that Shroomie can self-spawn based on a random chance.
Final observation: I still can't understand Python code very well...