Bug Report: Gira Baskets and Bugs (Fireflies, too!)

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Re: Bug Report: I had only 2 baskets in Gira

Postby JanB » Fri Mar 02, 2012 1:15 am

I did several resets without any luck so far. What I noticed is that after having deleted both the ages, Relto-ed out an ind and retuned using the pole I still get 6 cloth done back when touching a cloth again. Might be a missing update/reset in the Vault DB?
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Re: Bug Report: I had only 2 baskets in Gira

Postby Branan » Fri Mar 02, 2012 1:16 am

We've looked at the code for this, and cloth progress is not reset when you delete an age. As far as we can tell, this is correct according to Cyan's design.
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Re: Bug Report: I had only 2 baskets in Gira

Postby Deledrius » Fri Mar 02, 2012 1:53 am

Age state is completely separate from Journey state. Yeesha is keeping track of what you're learned (as long as it's in your own Ages) regardless of how many times you solve the puzzles to get to the journeys. :D
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Re: Bug Report: I had only 2 baskets in Gira

Postby Annabelle » Fri Mar 02, 2012 7:16 am

Deledrius wrote

Yeesha is keeping track of what you're learned (as long as it's in your own Ages) regardless of how many times you solve the puzzles to get to the journeys.


That's a nice way of seeing the reality. I never thought of that but that's true, Yeesha in her journey wants to teach you something. I should re-heard at least once her initial message which I never do since I ...

...in cheat command enabled shards, use the /spawn to link to the bahro cave under the blue tree

...in other shards (Gehn, Minkata, MOULa), jump from the storage room collision wall directly down below near the bottom of the ladder in the bahro cave avoiding all the puzzle in the Cleft but the unlocking of the windmill, of course!
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Re: Bug Report: I had only 2 baskets in Gira

Postby Acorn » Sun Mar 04, 2012 4:52 pm

[quote="janaba"]Great, omj, I was just in again and wanted to trick the age as well, cause it happened when
I linked from Kemo to Gira that my fireflies were inside of me in the way that I was glowing ... :o
I don't know who assimilated who lol, but please look

One good thing about assimilating fireflies is that you get some pretty effects when you go to the tetsonot pod and walk around in the water. You don't need to switch on that annoying flashing red light, either!
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Re: Bug Report: I had only 2 baskets in Gira

Postby Deledrius » Sun Mar 04, 2012 8:04 pm

It is recommended that you do not swallow the fireflies during the link back to Gira; the health effects of eating Kemo fireflies have not yet been thoroughly studied. Extensive experimentation has shown that they will follow you through the link while airborne. There is no need to take them internally.
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Re: Bug Report: I had only 2 baskets in Gira

Postby Karkadann » Sun Mar 04, 2012 8:19 pm

Deledrius wrote: There is no need to take them internally.


NOW THEY TELL ME, it seemed like a good idea at the time
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Re: Bug Report: I had only 2 baskets in Gira

Postby Zacky » Sun Mar 04, 2012 8:36 pm

I am not sure there is much value at this point but I will report that upon returning with the second set of fireflies I discovered that the second set of two baskets abandoned me. I also found that even though I got into the upper cave where the cloth is and absolutely found the lamppost or whatever the things are that you press the top and it glows it would not give me the target cursor when I hovered the cursor over it. Another interesting thing that happened when I was on Gahreesen and jumping off the ramp onto the intermediate island between the two rotating fortresses to touch the cloth and then make the leap to the bahro cave door, I made the leap and then the camera repositioned back to a viewpoint from the first rotating fortress at about the point where you exit the elevator. It was very strange looking at my avvie on the island from that view point and it kept moving as the fortress rotated. I finally fixed the problem by going to first person then back to third and it then restored the normal camera perspective. This was a very cool bug.
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Re: Bug Report: I had only 2 baskets in Gira

Postby Annabelle » Sun Mar 04, 2012 10:44 pm

Zacky wrote
I also found that even though I got into the upper cave where the cloth is and absolutely found the lamppost or whatever the things are that you press the top and it glows it would not give me the target cursor when I hovered the cursor over it.


The game is waiting for something...(at the coding level I mean)

Many things in URU are conditional:

You can't link to a bahro cave even if you jump over Gahreesen or Eder Kemo Journey Doors (easy to do both) if you have not touch ALL 7 clothes.

You can't make pellets without having start the grinding wheels stones under the mill.

You can't trigger the light in a dark cave if you have not bring with you the fireflies. <----- Here's the condition you're trying to go around unsuccessfully
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Re: Bug Report: I had only 2 baskets in Gira

Postby Deledrius » Sun Mar 04, 2012 11:34 pm

Annabelle wrote:Many things in URU are conditional:

You've hit a puzzle-peeve of mine! Here we go:
Annabelle wrote:You can't link to a bahro cave even if you jump over Gahreesen or Eder Kemo Journey Doors (easy to do both) if you have not touch ALL 7 clothes.

This makes sense. The bahro won't link you until you've completed the Journey. They have the same methods of tracking you as Yeesha does, so they don't link you.
Annabelle wrote:You can't make pellets without having start the grinding wheels stones under the mill.

Again, it mostly makes sense, as that mill appears to power large parts of the facility (and presumably produces material used in the pellet-baking as well).
Annabelle wrote:You can't trigger the light in a dark cave if you have not bring with you the fireflies. <----- Here's the condition you're trying to go around unsuccessfully

Ah, now here we go! This one makes no sense at all. The lanterns are not firefly-powered, so there is no reason you would be unable to fumble around in the dark and press the button. In fact, IMO, this should be allowed. It's incredibly difficult, but there is no IC reason to prevent it, and in fact can cause confusion because of it. The other lamps work fine without little glowing bugs, but not this one. Once upon a time, it was actually the case that you could solve this puzzle in the dark, but Cyan was displeased with players' sequence-breaking and rather than fixing the puzzle so that it logically required the steps they wanted the player to perform, they hacked the puzzle to disallow non-authorized solutions. Illogical arbitrary restrictions is bad puzzle design. Bad! ;)
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