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Lyrositor wrote:EDIT: There's a new page on the wiki...http://www.guildofwriters.org/wiki/Logi ... evelopment
dendwaler wrote:oh, the bad news seems worse to me, than the good news good.
Can you clarify me a few things?
The direction of the Normals is easy to see inside Blender, that should not be a problem.
But occluder bounds are often set within the logic window.(F4)
The properties are: Triangle mesh, Convex Hull, cone, cylinder sphere and box.
Convex Hull for instance is space " inside " a box , but at the same time the normals of it can pointing " outside " the same box.
I do not understand the relationship , nor how to handle it.
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