Bug report: Crash at first in-game update screen

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Re: Bug report: Crash at first in-game update screen

Postby Branan » Sun Feb 05, 2012 3:48 pm

Hmmph.

I'm glad you got it working, but that definitely shouldn't happen. When you copy over those DLLs, you're using the software OpenAL. We absolutely want to be able to work correctly on native hardware OpenAL implementations.

I think there's an x-fi in my wife's system. I'll try to steal it from her and see if I can debug the issue, now that I know the cause.
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Re: Bug report: Crash at first in-game update screen

Postby D'Lanor » Sun Feb 05, 2012 4:07 pm

The SB X-Fi Xtreme Audio card unfortunately is crap. It is not even a true X-FI card. I doubt you could get it to do anything in hardware.

http://en.wikipedia.org/wiki/Sound_Blaster_X-Fi wrote:X-Fi Xtreme Audio

The entry-level model of the X-Fi series, the Sound Blaster X-Fi Xtreme Audio, does not actually have the EMU20K1 chip but is a re-branded Audigy SE, using the same family of chips (CA0106-WBTLF), and even the same drivers.[12] Thus, not only is all of the X-Fi–related processing performed in software, but it also lacks basic hardware acceleration just like the SB Live! 24-bit, the Audigy SE and other budget Soundblaster models. The X-Fi Xtreme Audio does not use the same drivers as the rest of the X-Fi family (and lacks ASIO), some games do not recognize it as being "X-Fi capable hardware", and the device's hardware profile resembles that of older Live! and Audigy cards.
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Re: Bug report: Crash at first in-game update screen

Postby Tsar Hoikas » Sun Feb 05, 2012 4:08 pm

Sound doesn't even work on my laptop without those two files. They should probably be added to the file server.
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Re: Bug report: Crash at first in-game update screen

Postby Branan » Sun Feb 05, 2012 4:20 pm

Tsar Hoikas wrote:Sound doesn't even work on my laptop without those two files. They should probably be added to the file server.


I'd rather fix it so using the system openal is more stable. I have no issues on my test system here, with the system-wide OpenAL drivers.
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Re: Bug report: Crash at first in-game update screen

Postby RicKy » Mon Feb 13, 2012 12:32 pm

Hi !

Same problem for me, with my Xfi Xtreme Audio.

With the last version of Open al (installed with the gehn setup) :

OpenAL32.dll -> 6.14.357.24
wrap_oal.dll -> 2.2.0.5

= crash at the beginning (same error of D'Lanor).

With the files of MOULa :

OpenAL32.dll -> 6.14.357.19
wrap_oal.dll -> 2.1.5.0

The game run well, BUT it's impossible to activate EAX effects ! :cry:

On MOULa all it's ok.
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