- Unlock client framerate
- Improve PhysX sim stability
These two changes together had the benefit of drastically improving the way the game works with PhysX... Aside from the obvious benefit of the game's framerate being faster than the average tree sloth, firemarbles no longer behave like super balls, the kickables in the Teledahn slave caves aren't trolling us anymore, and cones are less special. There is a lot of improvement, but I don't have time to investigate the entire game to see how much better tings are working. As a result, I'd like to hand out a challenge that I like to refer to as the "Physics Bug Roundup!". The task is quite simple: find any weird issues with the physical simulation.
So what qualifies as a "weird issue"? Off the top of my head: odd panic links, not being able to run up a flight of stairs, the camera doing weird things, falling through the floor, super jumps, and kickables exploding. I would be interested to hear how the "combo-jump" is working now just for my own curiosity. I'm not very interested in exploits like getting on top of invisible colliders, though you're welcome to show that to me if you want. I don't plan on fixing any of those exploits, but they may get fixed (or broken, depending on your view of them) as other things get fixed.
Happy Exploring!