Sirius: I thank you for all the help you provided me
You might not know the story...let me summarized it:
Sirius approached me in the Cavern after talking to Abjab (that was back in june 2010). Being a french guy and me, a french canadian, it was easy to communicate. He showed me a lot of tricks. Many that play my quests in MOULa will see his name in my credits section of several quests (usually at the beginning).
One of the thing he was working on was the Delin Door. He never reached it. I did. I did it the other way around, but it's hard, devilishly hard I should say. I went back to the basics: what about giving a try by Sirius' side? I succeeded, this is the usual way I complete Eder Delin in MOULa since.
So Merci beaucoup Sirius to find my gardens' doors tricks awesome but at least for Eder Delin, you paved the way!
@ Adi:
I'm glad that you reached the top of the collision over the barricade. However, this location has been mapped by at least 3 to 4 guys back in MOULa. They cannot reached it as easily as you did in Gehn because The Collision Grip effect is not effective in MOULa.
@ Everyone:
Personally, I never mapped that area where Adi took her pictures (that side of the Tokotah Alley & The Kahlo's Pub). "Why?", you may ask. I will told you why...because they made such a "job de cochon!"...a what???? they made "a terrible mess" in canadian french slang
When it comes to that sort of issues, I can't help, my heart is talking and my heart is french
!!!
I want to improve a bit your knowledge about collisions. I will show you some pictures so you can begin to understand a bit more. I need a little bit more freedom and this forum gives it
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What's a mess in my point of view:
- Show Spoiler
Picture taken on Gehn with a modified client
That...you don't want to encounter that, you only want to cry out loud. The mess here is the boxed collisions. You are inside collisions on every angles. There's no opening. There's no way to move over them. Some may say: "That's not true!" I'll answer: "you do "move" but you don't "move" properly, you're not going STRAIGHT forward, you're pulled inside the box. Boxed collisions hate to be walked on or jumped on.
Now to compare and to help you understand my process to see collisions let me show you TWO "identical" pictures
- Show Spoiler
Taken on Gehn
Taken on MOULa
Now why do I say they are "identical"? The markers are on the side of the collisions. The collisions that you see there are not boxed, they are open. Those collisions account for approximately 70% of all collisions in the game. Those are the ones I'm "looking for" and I'm reaching. Those are the ones you mostly reach inside my quests.
The markers on ground gives you a important info: where are the collisions. But if you compare the 2 pictures, you see in one the height of the collisions and not in the other. Now comes instinct. Look at the Kirel's Auditorium picture taken on Gehn, if you follow the different levels of seating, you see that the collisions are following the same waving pattern. In practice, you must go slowly and be aware, looking at your avvie, of the slightest change in the environment.
All my explorations are made with this "markers beside collisions" technique. After I cover an area, I delete them. So my "working copy" quests are cleaned of those markers once the collisions' tops are mapped.
@ Deledrius: I'm glad I wasn't there during the beta-testing for MOUL, they would had raised the collisions to unprecedented heights. In almost half of the Fan ages, I found out "breaches" to exploit. I remember a writer telling me after I told him, your plaza in your age is quite odd, it's unfitted, we see weird visual issues when we go there. He told me: "yes but since we can't go there without cheating...(aka using "jump" command), I won't fix that issue." Basically, he was telling me to avoid going there and forget about that issue. What I think he didn't catch...is that I'm going there without the "jump" command
. If someone asks me for the recipe, i'll say this: "open that door, walk forward, turn 90 degrees to your right, run-jump, there you are!". I found a "breach". I exploit a bug in the age design. The age builders must think of those issues. For MOUL, they thought of the Havok engine when designing the walls. After it was replaced by physX, a new array of possibilities were given to us. If we extend that to Gehn release 1.4, a new array of possibilities is given to us that isn't possible in MOULa.
So mainly, we aren't bother a lot by panic zones or other difficulties because Cyan never thought of what would be possible in the future (now). I'm glad of 2 things: I wasn't there when they built and tested the game and they are not patching the weaknesses of the collisions since the reopening.