Bad numbers

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Bad numbers

Postby jamie_marchant » Thu Mar 01, 2012 3:48 pm

Me and FaceInThePuddle man are in the city, there are supposed to be 20 other explores but they are only 2 of us, so something must be wrong with the numbers.
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Re: Bad numbers

Postby Branan » Thu Mar 01, 2012 3:52 pm

Known bug. The numbers don't clear to 0 when an instance crashes. Should be resolved in Gehn.5
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Re: Bad numbers

Postby jamie_marchant » Thu Mar 01, 2012 3:59 pm

cool :)
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