or simply put 2 servers online:
Gehn
&
Anna'behl
One for the normal intended way the other one for the nasty ones (like me
)
I just feel that improving the client like Hoikas seems to be thinking about will revoke combos & double-jump because of the "rebouncing" thing he intends to put in place. The main issue and maybe you can't see the whole picture because you can't compare like I'm doing between servers:
1st) Abilities in MOULa DON'T EQUAL abilities in Gehn (minus the cliffhanging). Take the geiko mode away, we won't be able to do half of what we can do on MOULa. I've tested it thoroughly. Some changes made by Hoikas on 1.3 & 1.4 mostly modified a lot of physics behaviors (not something EVERYONE can feel);
2nd) Adding the rebounce of URU:CC will be be desastrous. There's thing we can do in URU:CC with the rebouncing because of the HavoK engine. They won't be reproducible with a physX engine. Just thinking of the roofed collisions and I have furious chills;
3rd) since Christopher from the TOC team grabs every new improvement from Hoikas, we will have now 2 servers going straight to a dead-end for any skydiving activities. The COD even all solidify won't be of any use, if we can't climb somewhere and even if we can, we will stay where the inclination is less than 45 degrees which mean nearly just on ground.
I know 95% of the explorers are puzzle lovers, I'm not an austrich with her head in the sand. You can say...we will implement "/jump" command. Yeah! Go tell that to the skydiving community, they'll laugh! Ok cool! We will launch ourselves in the sky. But beside that, if we can't stand on a collision wall, we will go elsewhere...but what elsewhere?
-------
I have another simpler solution though. It can't apply to TOC because they are not willing for explorers to use Internal Built for whatever their reasons are.
But what about "freezing" the actual abilities in an internal built for Gehn Shard. Spread it out for the Skydiving lovers and let's Hoikas rework the shard so it can fits other wills.