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Cliffhanger capabilities in Eder Gira

PostPosted: Fri Mar 02, 2012 5:25 am
by JanB
Handy and nice but not as original:
;)
I did not know that my avatar was capable to climb the cliff after the jump to the fumerole on the rock pillar around which lava flows in Eder Gira.
Even if you go into the pitt next to it you are able to play cliff hanger and climb out again by keeping on walkin forward and repeat jumping.
It works in both directions. Tested it also in MOUL again just to be sure , but by Avatar can't do that there and needs to relto out from that position.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Fri Mar 02, 2012 7:29 am
by Annabelle
The "cliffhanging" is something easily doable in any ages in Gehn shard. The only thing you need for that is a collision wall not at 90 degrees or higher angle.

It's the benefit of Hoikas' mods on the physX engine :D .

In MOULa, I wouldn't expect those mods to appear. I don't think Cyan would like the fact that we would all being able to do "cliffhanging" everywhere!

Since MOULa reopening, Cyan didn't stop any skydiving activities in the Cavern and we have a total freedom of doing whatever we want there. It's still a marginal activity done by let say less than 5% of the Caverners.

Go visit...TOC's COD on a busy day :lol: the "skydiving afficionados" is around 75%. Why? Because it's easy to go everywhere.

In Gehn, visit the public Ae'gura, you will see many explorers climbing collisions everywhere more than in MOULa's public Ae'gura!

So...yes you can do "cliffhanging" in Gira in Gehn, but also in every ages on this shard but this isn't reproducible in MOULa.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Fri Mar 02, 2012 7:59 am
by Deledrius
If I understand the location you mean correctly, this was doable if you were careful even back in ABM. I appreciated that it was one less forced link out to Relto and back if you took the time to line up your jump.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Fri Mar 02, 2012 3:40 pm
by J'Kla
Yes but if you line up your jumps correctly you can do it all without the cliff hangar. ;)

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Sun Mar 04, 2012 10:08 pm
by gabriml
Agreed! I have been jumping from that pillar top to 'under the arch' since URUCC.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Mon Mar 05, 2012 3:02 am
by D'Lanor
What worries me though is that you can now easily jump over the rocks towards the second section of Eder Gira without fully solving the vents puzzle. That is fine if you do this intentionally, but it is in fact so easy that new players won't even know that it is supposed to be a puzzle. :(

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Mon Mar 05, 2012 4:59 am
by Deledrius
Yeah, it would seem that some of the physics may need to be adjusted.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Mon Mar 05, 2012 6:07 am
by Ron Landry
That's a point, D'Lanor!

But on the other hand, new explorers will benefit from the same fact at a different location. They can climb out of the narrow crack in the floor in Gahreesen, just after the KI room, after collecting the Relto page down there. From an IC perspective this solution seems to be smarter than In MOUL and Offline URU, where you have to backlink to Relto, to get out of it.

So these improved climbing ability could be a mixed blessing. In other words: It touches the balance of the game idea. With this improved ability some URU puzzles would have been arranged in a different way, I suppose. The adjustments, which now may be needed, may cause new unexpected effects, which again needed to be adjusted.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Mon Mar 05, 2012 6:09 am
by Deledrius
Sure, but game balance shouldn't be an accident caused by bug fixes. It should be a conscious choice of design.

Re: Cliffhanger capabilities in Eder Gira

PostPosted: Mon Mar 05, 2012 6:16 am
by Ron Landry
Absolutely Deledrius! I fully agree.