Bug Report: Yeesha's hologram

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Bug Report: Yeesha's hologram

Postby Niysiechka » Thu Mar 15, 2012 2:34 pm

I saw a strange thing today.

1. Yeesha's hologram pushed plank and plank is stuck in the desk

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2. Yeesha's hologram pushed plank again.
3. Plank has failed through the floor and disappeared. :shock: :lol:

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Re: Bug Report: Yeesha's hologram

Postby Deledrius » Thu Mar 15, 2012 4:23 pm

IIRC, she's always done this. If it's in the way, she pushes it.
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Re: Bug Report: Yeesha's hologram

Postby Luna » Fri Mar 16, 2012 1:02 am

I know she pushes it in MOULa, it's kind of freaky.
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long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
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Re: Bug Report: Yeesha's hologram

Postby Lyrositor » Fri Mar 16, 2012 4:31 am

The terrifying power of Yeesha!
I've never seen the plank fall through the world, though, that might actually be a bug IMO.
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Re: Bug Report: Yeesha's hologram

Postby Branan » Fri Mar 16, 2012 9:15 am

Probably holo-yeesha should not have a collision at all. I don't know if we can do that without special-casing it in the code, though. That's ugly, and I'd really rather solve it in the data files.

If we had access to the data sources we could create a general no-collide flag for characters and set it on her, but for now I think we're stuck on that one.
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Re: Bug Report: Yeesha's hologram

Postby Deledrius » Fri Mar 16, 2012 12:20 pm

Apparently the D'ni holoprojectors have the ability to extend a minor selective forcefield.
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