Bug Report: Cleft Not Completable

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Re: New User--Found Problems

Postby Deledrius » Thu Apr 19, 2012 12:22 pm

Yes, that is the culprit. I'm trying to ping branan and find out why it is missing from the build.
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Re: New User--Found Problems

Postby calroger » Thu Apr 19, 2012 12:23 pm

For Deledrius:
Here is a zip of all the files in log folder.

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Re: Bug Report: Cleft Not Completable

Postby Tsar Hoikas » Thu Apr 19, 2012 12:41 pm

Of all the stupid things to break the game.... At least it was an easy fix.
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Re: Bug Report: Cleft Not Completable

Postby Deledrius » Thu Apr 19, 2012 12:42 pm

Looks like a minor typo was made in the clftImager script when the random seeds problem was being fixed, and this caused the script to fail and be left out of the compiled package the server sends out. The fix has been made (as you can see in Hoikas' post :) ) and a new build will be made soon.
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Re: Bug Report: Cleft Not Completable

Postby johnsojc » Thu Apr 19, 2012 12:43 pm

Well, everytime I try to PAK a suitcase, I invariably forget to PAK something in it. :lol:
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Re: Bug Report: Cleft Not Completable

Postby Acorn » Thu Apr 19, 2012 1:24 pm

when the random seeds problem was being fixed


see my post on the gehn7 thread, shroomie is still not random.
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Re: Bug Report: Cleft Not Completable

Postby D'Lanor » Thu Apr 19, 2012 2:36 pm

Acorn wrote:
when the random seeds problem was being fixed


see my post on the gehn7 thread, shroomie is still not random.

Yeah, they should have put random.seed() under OnServerInitComplete as I said. Not under __init__, which comes before OnFirstUpdate and is therefore just as likely to fail. Makes me wonder if this was even tested during development...
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Bug Report: Cleft Not Completable

Postby johnsojc » Thu Apr 19, 2012 2:54 pm

Then why does it work on MOULa? I just tried it again and Shroomie appeared after 4 pulls of the feeder lever. Is it a differrence in the Python version? (Time to go look at the original released code from Cyan and see if it's different...)

Edit: MOULa does it a different way but NVM... I'm not qualified to judge the code (as much as I'd like to be able to do so :( ).
Last edited by johnsojc on Thu Apr 19, 2012 3:20 pm, edited 1 time in total.
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Re: Bug Report: Cleft Not Completable

Postby Tsar Hoikas » Thu Apr 19, 2012 2:58 pm

If it doesn't work in __init__, then it's not going to work in OnServerInitComplete either as it's using the Win32 urandom-equivalent (some CryptGetRandom function) to seed the RNG.
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Re: Bug Report: Cleft Not Completable

Postby D'Lanor » Thu Apr 19, 2012 3:04 pm

Tsar Hoikas wrote:If it doesn't work in __init__, then it's not going to work in OnServerInitComplete either as it's using the Win32 urandom-equivalent (some CryptGetRandom function) to seed the RNG.

It does. I actually did test it. (internal H'uru client on MOSS shard btw)
Last edited by D'Lanor on Thu Apr 19, 2012 3:19 pm, edited 1 time in total.
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