You should note that the cloth positions are randomly generated for each garden instance
Also, I'm very glad to hear it's working (somewhat) well. I've noted some minor cosmetic issues that need to be fixed, but aside from that...
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Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance
Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance
long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
Luna wrote:I'm pretty sure that on Moula, the cloth positions are always the same.
If not, then bug
Tsar Hoikas wrote:If not, then bug
Adam wrote:If not, then bug
Annabelle wrote:There's something I always hated in MOULa, is Professionnal Door Caller stating this: "Let's go in "this hood" for Delin Run and then in "that hood" for Tsogal Run, I know the exact numbering of each cloth in their respective garden, it will go faster!"
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