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Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 3:22 pm
by Charura
I have to jump to get up the stairs in the library..ie...I get get stuck at the bottom..

My avvie gets stuck on the stairs in the GZ on the fourth step either side heading back to the calibration machines...

In Ercana, I have to side-step just in front of the pellet-producing machine when I want to drop some...

on a side note>
The GZ Calibration machine is in-active....I get there and press for a 'game'..the timer starts 0:00...but no markers appear where they are supposed to be....I go back the timer is not working

And one other thing...can something be done with the 'caps lock' run and yelling at people when you type to them? I'm always trying to use 'caps lock' to run, but when I type to someone it is still cap locked, unlike Moul(a)

Re: Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 3:39 pm
by janaba
I can confirm having to jump to the pellet machine, but you can walk there from the left side ...
I don't know about the library and GZ stairs (yet) ... As of the GZ calibration, this is a known issue,
please, have a look here, Charura ... :P

In MOULa you have a self-deactivating caps lock??? Or did I misunderstand you? ...
I personally use an app called 'KeyTweak' to redefine my keyboard input signals
and have my caps lock now on 'Numpad Delete', you can put that anywhere so
that it'd be comfortable for you ... I also hated that one constantly, accidentally
pushed that key and had problems with password inputs, capitalization etc. etc.
or what you experience now lol ... My 'Caps Lock' key is disabled now, oh what
a relief lol ... :)

Re: Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 4:24 pm
by Acorn
I think the main getting stuck problem came in with Gehn 12:

http://forum.guildofwriters.org/viewtopic.php?f=117&t=5966&p=61184&hilit=stuck#p61184

Tsar Hoikas wrote:I've noticed the same (with regard to getting stuck on things), but detector regions work a lot more reliably now, so I think it's an overall improvement


I reckon the level of stickiness is more or less the same for Gehn 13.

Re: Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 4:30 pm
by Tsar Hoikas
I'm thinking about bumping the step size up just a little bit to help reduce the stickiness. I'd like to keep physics changes to a minimum until we're ready to make the leap to Bullet, but this is fairly annoying. Hopefully I can find a slightly better balance between not-sticking and still being able to kick things.

Re: Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 6:59 pm
by Charura
janaba wrote:In MOULa you have a self-deactivating caps lock??? Or did I misunderstand you? ...


I can 'run' in Moul(a) {Caps Lock is enabled} and when I want to type I do NOT have to disable it and can continue 'running'...Maybe just me, but I don't have any other program installed to do that automatically..I just thought it was part of Moul(a)?

Another stair issue...Kadish Tolesa...going for the cloth in the pillar room...stuck on the last step....all these stair things are not a big thing...just thought bugs need to be issued for the good of the newbies.....

On a comical note...in Kadish...when I jump on the bones of Kadish...instead of YEE-SAH...I hear Ma-Ma...rofl

Re: Several Stair Issues and a GZ thingy

PostPosted: Tue Feb 05, 2013 7:11 pm
by Wamduskasapa
Charura wrote:in Kadish...when I jump on the bones of Kadish...instead of YEE-SAH...I hear Ma-Ma...rofl

LOL at least he didn't say Mummy

Re: Several Stair Issues and a GZ thingy

PostPosted: Wed Feb 06, 2013 12:40 am
by Acorn
Charura wrote:
On a comical note...in Kadish...when I jump on the bones of Kadish...instead of YEE-SAH...I hear Ma-Ma...rofl


I can't replicate the Kadish noise but I've noticed some very odd sound effects when kicking cones on the ground floor in Gahreesen - there's something of a clang mixed in there, maybe those cones have some metal in their manufacture.... :lol:

Tsar Hoikas wrote:I'm thinking about bumping the step size up just a little bit to help reduce the stickiness. I'd like to keep physics changes to a minimum until we're ready to make the leap to Bullet, but this is fairly annoying. Hopefully I can find a slightly better balance between not-sticking and still being able to kick things.


sounds like it'd be worth a try, thanks! :)

Re: Several Stair Issues and a GZ thingy

PostPosted: Wed Feb 06, 2013 4:51 am
by janaba
Charura wrote:
janaba wrote:In MOULa you have a self-deactivating caps lock??? Or did I misunderstand you? ...

I can 'run' in Moul(a) {Caps Lock is enabled} and when I want to type I do NOT have to disable it and can continue 'running'...
Maybe just me, but I don't have any other program installed to do that automatically..I just thought it was part of Moul(a)?

Another stair issue...Kadish Tolesa...going for the cloth in the pillar room...stuck on the last step....all these stair things are
not a big thing...just thought bugs need to be issued for the good of the newbies.....

On a comical note...in Kadish...when I jump on the bones of Kadish...instead of YEE-SAH...I hear Ma-Ma...rofl

I believe, I know now what that is, this isn't MOULa, this is Windows lol ... I just tried it out in Libre Office, and I activated
my Numpad caps lock and started to write, first some letters, which appeared correctly capitalized and then I wrote some
test stuff which deactivated the caps lock so I could write normal text as you've said it ... I just tried that out here and
somewhere else, but it didn't work, so it cannot be just Windows ... hmmm ... Maybe one of our smart coders here knows ... :geek:

I can definitely affirm being stuck on the Kadish stairs on the way to one of the cloths, I even took a picture of that ...
Show Spoiler

As of Kadish's bones, OMG, I never did that lol, I'd feel strange somehow lol, and I don't want to try that out, sorry ... :lol:

@ Adam, I must say, what Skoader did on Minkata is fairly great ... Almost all those stuck places, esp. in Teledahn etc.
are gone ... In Relto you can even kick two and even three logs at a time, and as that works on Gehn too, and as one
can kick the Kadish leaves on Gehn as well :D I thought you've been working together and been uploading and
implementing the fixes on both shards ... :)

Re: Several Stair Issues and a GZ thingy

PostPosted: Wed Feb 06, 2013 10:15 pm
by Tsar Hoikas
I think I found a happy medium that will stop most (if not all) of the stickiness problems and still allow you to kick the leaves in Kadish.

Re: Several Stair Issues and a GZ thingy

PostPosted: Thu Feb 14, 2013 3:56 pm
by Charura
Started new avvie on 02/10/2013. All but one sticky on the stairs spot seem to be resolved. The one on the stairs in Kadish going for the 6th cloth..Not a problem, just thought you should know.