Since I've been going through this whole process of not having the entire needed set of PRPs and its consequences lol on the TOC MOUL Shard, I was already properly set for the new Gehn release, means I did delete the TOS file for UruLive already and launched MOULa to have all necessary files uploaded yesterday, which was again an about 80 and something MB download after the TOS file deletion ... So I only had to copy UruLive's dat folder to the Gehn directory, and I can say that
everything's working fine with the new Gehn.16 as far as I've been testing stuff by now ...
Ok, let's see what was to be tested ...
- Ensure there is always a
progress indicator while linking --> yes there is
- Fix /
savecolumns --> is working properly
- Fix collision issue in
Fehnir's House --> There are absolutely no collisions anymore lol ... Annabelle and others will be happy ... You can completely avoid walking up the stairway, it is possible to jump up and down to and from the upper level and everywhere in Fehnir's House ...
- Update
game data (PRPs) to MOULa 1.918 --> seems to be complete too, means I've been to many places where I knew there were issues with graphics and otherwise ...
- couldn't make out all of those 'non-deterministic fractal surfaces' by now, a further specification would be very much appreciated ...
As I've encountered an
unexpected message when linking to Phil's Relto from the Spyroom,
I've deleted the TOS file of UruLive again and ran the launcher, I've even been logging into MOULa to see if the same would happen there, but it didn't, and I logged onto TOC MOUL again to look for the same issue, but it didn't, then
I copied the dat folder again to Gehn, logged in, linked to Phil's Relto and the following message is still there
- Show Spoiler
- Error in console-philRelto-fni.jpg (29.24 KiB) Viewed 8559 times
You see, you can link to Phil's Relto, but have to press ok for the parsing of those files, you just press ok and you're in very fast ...
That is it so far ... The
buckets in Teledahn behave a bit strange, sometimes coming, then halting, taking you with you and sometimes not, sometimes there are some buckets close behind, then everything's ok again, but we encountered that issue already while testing, and I've looked onto TOC and MOULa, there this happens too,
everything else seems ok and stable and smooth as of PhysX etc. ...