Gehn.23 Live!

Announcements and discussion regarding the Gehn CWE Shard.

Moderator: Gehn Shard

Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Gehn.23 Live!

Post by Tsar Hoikas »

I don't think I actually knew about those keyboard shortcuts, which is why they don't work.
Image
User avatar
Annabelle
Posts: 791
Joined: Sun Aug 29, 2010 1:47 pm

Re: Gehn.23 Live!

Post by Annabelle »

If you could implement them in a future update, it would be greatly appreciated!

You can test them on MOULa, you'll see how nice they are, they simplify the whole process.
Annabelle ;)
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Gehn.23 Live!

Post by Tsar Hoikas »

The only time I've ever made a marker game was to implement this feature ;)
Image
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Gehn.23 Live!

Post by Tsar Hoikas »

A hotfix has been unleashed
  • Fix marker quest keyboard shortcuts
  • Fix quest marker deletion not going back to marker overview
  • Cohort exemplars
Image
User avatar
Annabelle
Posts: 791
Joined: Sun Aug 29, 2010 1:47 pm

Re: Gehn.23 Live!

Post by Annabelle »

Thank you for your quick fix !
Annabelle ;)
Jeffrey
Posts: 55
Joined: Sat Jun 28, 2008 4:57 pm

Re: Gehn.23 Live!

Post by Jeffrey »

Has anyone noticed that when you are walking up the stairs in the Great Zero, right after the rotating machine on the first set of stairs, on the last few steps (4-7) it seems like the avatar sticks when running or walking? If you jump up them it is fine. I never noticed this before.
Acorn
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Gehn.23 Live!

Post by Acorn »

Hi, Jeffrey, sorry no-one has replied. Yes, I get the same sticking point - it's been there for a while. There used to be a lot more sticking points around the Gehn shard so I've learned to live with those that remain, like this one, and simply jump when I get stuck. But when we're all doing calibration runs, this particular one is all the more apparent. ;)
Image
Jeffrey
Posts: 55
Joined: Sat Jun 28, 2008 4:57 pm

Re: Gehn.23 Live!

Post by Jeffrey »

Oh ok cool thanks for the reply. Do you know what is causing it?
User avatar
Deledrius
Gehn Shard Admin
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: Gehn.23 Live!

Post by Deledrius »

Jeffrey wrote:Oh ok cool thanks for the reply. Do you know what is causing it?
A couple of things interacting. I can't find the spot you're having trouble with, or else I'd post a screenshot.

Generally speaking, the issue is that the physical ramps the game uses for stairs aren't built very well in some places (some even have gaps or huge steps). Many of these were exposed when we fixed bugs in the physics simulation, but we don't have a license (or the source files for the Ages) to fix the bad geometry. It's a trade-off.
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: Gehn.23 Live!

Post by Karkadann »

Deledrius wrote: Generally speaking, the issue is that the physical ramps the game uses for stairs aren't built very well in some places (some even have gaps or huge steps). Many of these were exposed when we fixed bugs in the physics simulation, but we don't have a license (or the source files for the Ages) to fix the bad geometry. It's a trade-off.
AV's should be able to walk over obstacles up to about four inches high, and fixing the ramp or bridging gaps could be as easy adding a small piece of proxy terrain over the offending graphics :D
I Don't Have A Cell Phone, I have Freedom!
Post Reply

Return to “Gehn Shard”