Gehn.24 Live!

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Gehn.24 Live!

Postby Deledrius » Sat Feb 06, 2016 1:25 pm

Changes in this build:
  • Fix an issue with KI Chat fading inappropriately.
  • Optimize game launch.
  • Update the Messenger's Pub.
  • Apply Feng Shui Shaders.
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Re: Gehn.24 Live!

Postby janaba » Sat Feb 06, 2016 2:36 pm

Everything worked perfectly well before, now I cannot login ... I've had to delete the UruLauncher and then it went through, now it stops at 'Preparing to link ...' and stuck ... :?

I'm just using the repair tool and hope to get through with this ... :P

Edit: Phew!!! and I'M in again ... I hope I didn't miss it .../cheer ... :)
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Re: Gehn.24 Live!

Postby Acorn » Sat Feb 06, 2016 3:53 pm

I thought we already had Feng Shui shaders? But I'm too tired, after all that dancing, to go back and check. :lol:


Edited - it was Gehn 10: https://forum.guildofwriters.org/viewtopic.php?f=117&t=5857&hilit=feng+shui :geek:
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Re: Gehn.24 Live!

Postby Annabelle » Sun Feb 07, 2016 1:28 pm

Apply Feng Shui Shaders.


I'm always anticipating what kind of "last improvement" you guys add to the shard. That one is really funny! :lol:
Annabelle ;)
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Re: Gehn.24 Live!

Postby Deledrius » Sun Feb 07, 2016 5:50 pm

Acorn wrote:I thought we already had Feng Shui shaders? But I'm too tired, after all that dancing, to go back and check. :lol:


Edited - it was Gehn 10: https://forum.guildofwriters.org/viewtopic.php?f=117&t=5857&hilit=feng+shui :geek:


IIRC, we had to roll them back in Gehn 11 as they were causing issues with the fancy stuff being used in Eder Tsogahl. We've since fixed the underlying conflict and were able to pull that code forward and apply them to the game once again.
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Re: Gehn.24 Live!

Postby Acorn » Mon Feb 08, 2016 3:05 am

ah, that explains it! Thanks! :lol:
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