Justintime9 wrote:O, and It just dawned on me that having the colored telescopes to open the door would be too much like the myst III puzzle to get to Voltake. perhaps we could change it a bit
I thought of that, too. It is different though: my puzzle shines colored lights at one receiver. J'nanin's shines white light at many receivers in an order. But if anyone thinks of an improvement, that's good too.
ChaosSong wrote:Maybe Justin was adopted by the tribe; perhaps instead of being a Ghen-like god to them he approached them more as equals and came to love them. Maybe they died out or maybe he helped them escape... I think killing them explans better why Justin gaurds their remains. Maybe the locked chamber is a tomb. Maybe this idea is too dark, heh.
I thought the original plan was that Justin found the island deserted, and the vault was built by the natives to hide from their enemies. I don't think he should kill anyone, because that is not nice. And won't the age be released soon after it is written (IC)? People would wonder why the natives all died in a few months. I think that idea is a bit dark.
Maybe instead of puzzles at the lightning rods there could be gadgets (not so much solved as played with) activated when the rod is struck, at the high point a telescope to observe the island, somewhere a barometer to indicate when the next storm is coming. Perhaps we could have a gadget contest and pick the best ones.
Good idea. When I said more puzzles, I meant more things to do. Playing with gadgets is fun. Here's a gadget idea: when the swamp rod is charged, the fence door is powered, so a person can get into the swamp by opening the door. Before it is powered, the door is locked.