Moderator: Justintime9
Does that mean you do not intend to try projecting some dramatic fake caustics onto the interior? I see you've got some colour vertex painted (..or so I suppose) onto the walls and floor -- a high contrast wavy-starry-meshy pattern, affecting brightness, on top of that should look rather cool, although it might look lame instead, when it turns out the player avatar remains unaffected. :7Lontahv wrote:Notes: all textures are optimized for the game engine(plasma) all textures are either 128x128 or 256x128 etc. And I have also modeled the place realizing that it will be just a small part of a bigger age (i tried to use verts/faces wisely) Also you will notice that the file is only 3mb this is small for a high profile building in an age--I'm hoping that the whole Yinfara download will only be about 50mb when it's done.
Users browsing this forum: No registered users and 0 guests