OK! I finally got it!!! a few days ago I was brainstorming for Ideas, and I wrote an outline of all the possibilities, and figured it all out! Well, first of all, it dawned on me that the storyline didn't have to be this massive "historical event" or history, we were forgeting that simplicity is sometimes the best!
Ok, first of all, when the played links in, they appear in a cozy hut, something along these lines:
And, the player will notice that when they link in, there is a journal on a table nearby. Upon picking up the journal, they will see that it is a journal from one of the age's writers (probably me
) it will explain how the age was before they linked in, their personal observations, and what new structures have been built. (the link in hut, the lightning rods, and some new mechanics have been built by them, the yinfara temple, and the waterfall were the only origional areas [built by natives long long ago]) there will be a few hints, and clues in this journal, and perhaps, some pictures of the age before it's "renovation".
the player will eventually find themself at the waterfall, and there will be a "secret" door on the brick wall:
upon looking a bit closer, it becomes apparent to the player, that there is a combination on the door,and a "power bar"
The door is locked until the bar is full, and the combination is changed. The player then looks around the island again, and
upon noting the various "telephone poles" (actually lightning rods) and the frequent lightning storms, they return to the link in hut, and see the "power box":
with each press of the button, one of the lightning rods will rise, and the rest will fall. when a storm comes around, and that rod is struck by lightning, it will power up that area. The beacon on the rod will light up, and stay lit up, and the "Power bar" on the waterfall door will go up a bit. now, only one rod can be open per storm, so the player must wait for a new storm each time they try to bring energy to annother area. all areas will work the same way... execpt the Swamp, which, because of it's dampness has a lever hidden somewhere in it, that must be pulled in order for the lightning rod to be able to rise (if it wasn't there, the wires for the rod would eventually be worn out) So, the player upon seeing that the rod will not rise, go and investigate, and find the lever, pull it, and go back to the control pannel. after all the areas have power, the "Power bar" on waterfall will be full... but there's still the combination
This is where the yinfara temple comes in. It was originally built by natives, but the writer has made some adjustments to his advantage. The Sky is always changing color, and is doing so even though the storms (although their color is more intense) when the sky is completely one color, the sunlight or moonlight will shine though the panes in the temple, and highlight one part of the carpet (the Geode will not be in there)
(it may not be exacly like this, but pretty close) this will happen for the green sky, blue, purple, orange etc. and finally, the player must enter the symbols in the right order (as they saw from the temple symbols what symbol what what color) and finally, after getting the power bar full, and the right combination, the door will open (yay!:D) a room will be revealed behind it (perhaps a staircase going down to it) and there will be a large aray of artifact, journals, and genearally stuff that makes the puzzles rewarding.
The lighning, and colored sky puzzles can be done at the same time (so that the player doesn't get bored, just waiting for storms) the storyline is just the simple story of the writer of the age, and the distant artifacts left from a native people. we can add some to it (i know two puzzles may be not enough) but just, tell me what you think
is it good? (pleese say yes, so we can begin actually making this age)